Friday, September 14, 2012

Madden NFL 13 Review


As spring rolls around and the sun comes out once again, we are greeted with one of the first game releases every year that announces the start of the gaming period. In the coming months we will be receiving the biggest hits of the year. Now because there are some expensive weeks coming up does that mean you should just bat Madden off as 'just the same as last year'? Definitely not. Even though Australia isn't a huge fan of American Football it doesn't mean we can't enjoy a game like this. Madden NFL 13 brings some big improvements across the board that make this ultimately a more enjoyable and complete experience compared to any Madden before it.

Presentation

Usually when I consider the presentation of the game I first look at the graphics presented. When I loaded up Madden I couldn't even get that far since I was so impressed with the menu overhaul. Out of last years EA Sports games that only one that I could consider acceptable in its layout was FIFA 12 and it was barely a pass mark. Madden NFL 13 absolutely annihilates any previous attempt and stamps itself up there with the king of menus the NBA 2K series. 2K12 has a bright, vibrant and easy to use layout that uses simple tiles to fit a lot onto the screen and Madden follows this style. Whether they used a competitor as an influence or not, this is a great step forward and I commend the developers for making this overhaul a key aspect of it.


Madden was already a strong competitor on the field with realistic players models and a stunning array of movements to boot, but this year improves on them albeit marginally. It is a bit hard to keep improving at the tail end of this generation but adding more of the TV experience you get at home has made this feel like a more complete package. There has been a recent emphasis on making the game as close to gameday as possible. All the slight improvements add up to making this a better game.

The one big improvement graphically involves the Infinity Engine. This affects the physics of the players and is the equivalent of what has been in FIFA for a few years now. In the past when two players came into contact they would essentially run an animation of how the contact would play out and it would be possible to replicate the exact same incidence. Now with the Infinity Engine the speed, weight and direction of each player as well as external factors determines what will happen in the collision. No longer are players confined to designated animations and there are an endless amount of ways players will react to a hit. Just like in FIFA there is a chance of an arm to go flailing or bodies getting stuck together, but these are few and far between. Unlike Soccer, American Football is a true contact sport and these changes add to the realistic nature of hits in the game.


While some sport games are getting the biggest rap stars in the country to become executive producers, Madden is getting back to its football roots. Gone is the soundtrack of hip-hop and dubstep that many are adopting. These are instead replaced with orchestral sounds that bring back the feeling of a Sunday Football game. During my stints in America I watched lots of NFL and Madden NFL 13 brings back the sounds I heard on those days. The commentators also provide a lot of chat that is more representative of a real presentation. Complimenting the standard stats and facts is a lot of talk and banter between the commentators, something I can't recommend enough. Sure if you play it enough you will hear repetition but this is the same with every game. The crowd roars when the home team scores and reacts according to what is happening on the field which is great.

Gameplay

The casual player can jump straight into a game of Madden NFL 13 and notice no differences with the actual gameplay. Most improvements are small aesthetic fixes and changes like differences in flight trajectory from the QB's throws. The casual player can still enjoy playing football with the use of GameFlow to choose the right play for you, but the AI is more likely to exploit someone who favours a few plays more than others. The Madden gameplay you know is back, so is online play the the EA speciality in Ultimate Team. The real change is Connected Careers.


For the first time ever your career on Madden is now an universal experience that allows you to seamlessly integrate multiple modes into one. Connected Careers rolls Franchise and Create A Player modes into one in both an online and offline mode. Online mode lets you enter a universe with players around the world as you shape your own path, while offline lets you follow the generic path of a coach or player in a 30 season career. This is a huge mode that has endless possibilities, especially if you set up a group with friends that has a variety of players and coaches all in the same mode, yet living completely different experiences.

The great thing about Connected Careers is that the world is your oyster for the whole 30 seasons. You can start out as a quarterback and then after a few years decide that isn't for you, switch to a linebacker who is already in the NFL. After 10 years you might want to try your hat at coaching before stepping onto the field to cement yourself in the Hall of Fame. The best thing about this is that it is all incorporated into one big world. The effect you have will carry on even after you retire players and coaches, meaning that the adventure will be different for everyone.


30 years may seem like a long time to invest into a game, but EA do a great job at keeping you invested in the experience even if you are riding solo. Everything you do from pre-game practice and proper matches earns you XP which can be used to boost the stats of your player or team. A struggling coach may decide to horde his points knowing that he is going to retire at the end of the season and let a young rookie blossom onto the scene with a swag of skill points at his disposal. The more you put into Connected Careers the more you get out, which is really rewarding for players who have previously been stuck in Ultimate Team mode to feel this.

Conclusion

Seamlessly integrating multiple areas of the game into one experience you can have by yourself or with literally hundreds of others is a big risk. Whether the online mode works as designed, only time will tell. But from its current situation Connected Careers could be the next defining feature making it into all the major sport games around the globe. Madden NFL 13 is more of the football you love on a Sunday and less of the unnecessary junk shielding you from the real action in years gone by. This is an ode to football lovers with the easy accessibility that allows fairly novice users to still enjoy the Madden experience. One of the best Madden games in years and proof that presentation goes along way to an enjoyable and lasting game.

Graphics - 8.5/10
Sound - 9/10
Gameplay - 9.10
Overall - 9/10

Wednesday, August 22, 2012

Deadlight Review


It is hard not to find yourself excited when Microsoft announce the next XBLA promotion they are releasing. They always feature the biggest and most ambitious titles at a bargain price. There is always that one staple game people are most looking forwards to in the 4-5 on offer and Deadlight is probably rivalling Tony Hawk Pro Skater HD for that title. The one thing going against Deadlight is that it is a side scrolling survival game. A lot of comparisons can be made to Limbo and Shadow Complex, two very successful XBLA games in their own right, as directly competing with them in a saturated genre is no easy task. Does Deadlight manage to pull it off though? It is certainly up there as one of the best XBLA games I've played to date.

Presentation

Deadlight tells the story of Randall who is out to save his wife and daughter from the obvious zombie takeover of Seattle. Randall is a 2 dimensional character that you will control as a mere shadow running along a darkened foreground. The background is a bright, vibrant setting that will have you staring in awe of its beauty despite the reign of terror engulfing the world. This art style should sound very familiar because it is exactly what Limbo did. If it is on your direct dimension of interaction then it is black otherwise enjoy the view. I am pleased to say that Deadlight takes this to the next level by creating an immersive world that really blends in with the darkened foreground, rather than simply pointing out the obvious rift between the two. Objects in the background directly relate to what you are in or your current location and there is movement in the third dimension as zombies are sometimes walking towards the screen, which is very cool.


Every aspect of the audio in this game is outstanding. The cut scenes features voice acting from a few different characters, but the majority of what you hear is the narration from Randall. His deep voice perfectly suits the mood of the character and the struggle he is going through. The musical score in the game sets an eerie feeling throughout the entire adventure. It manages to do this without interfering with the actual game by setting the mood instead of influencing the play. This lets you focus on the gameplay instead of unnecessary sound effects in the desolate world you find yourself alone in.

Gameplay

Deadlight is a game that will test the strength of mankind and the distances we will go in dire straits when motivated. This could've turned into a zombie shooter where you stroll into the area, kill everything you see and move on, but it is so much more. Randall never feels like he has a solid grasp on the situation, he is always stuck in that endless struggle between trying to survive while also moving closer to rescuing his family. Sure, you will sometimes have access to a weapon that will assist in disposing of the onslaught of zombies. Most of the time is spent using the environment to assist you and simply doing everything in your power to avoid conflict altogether. Moments where you are running for your life with a horde of zombies hot on your tail is an exhilarating experience that never stops sending a chill down your spine.


For your 1200 Microsoft Points you will be given a game that will take you approximately 5 hours to complete. This is pretty good for a game at this price and being shorter than a console game means that the lack of plot points won't make the experience stale. While there is the obvious struggle and pain Randall is experiencing for allowing himself to get separated from his family, it isn't an engaging story that it could've turned out to be. A huge twist at the end that no one would expect does make it worthwhile but just don't let the initial tales of the zombie outbreak put you off.

Controls are simple and the animation of Randall is fluid. Most environments should give you a fair idea of what you need to do but expect to die a few times. That car conspicuously hanging from a wire could be used to kill zombies, if you find the switch. Stuff like this is very cool and a rewarding way to engage the players brain. Some of the platforming from ledge to ledge requires some pretty precise timing that could put off some players, but with perseverance it will be the least of your troubles.

Conclusion

Sure, zombies have been done to death in almost every medium now, but one more title couldn't possibly hurt? Deadlight is a very strong title that kept me glued to the screen for the entire game. I never thought that running away from a horde of zombies I could see would be scary but this game provides moments that had me tensing up and praying for survival. Randall's struggle is perfectly portrayed to the gamer who is never fully in control and is relying on some smart decisions rather than a guns blazing approach. If you enjoyed Limbo then this game will be a welcome addition to your collection.

Graphics - 9.5/10 
Sound - 9/10 
Gameplay - 8.5/10 
Overall - 9/10

Saturday, August 18, 2012

Darksiders II Review


Here we are, the unofficial start of gaming season after months of waiting and news from games coming late 2012/early 2013. E3 has come and gone and months of irrelevant yet sparse game releases has finally brought some true players to our consoles. Darksiders II is the sequel to 2010's Darksiders, which I found to be a very enjoyable game that I was shocked by, since it hadn't previously been on my radar. This iteration promises to be bigger and better than ever as we follow Death on his mission to clear the name of War, his brother and fellow Horsemen of the Apocalypse. With a story in place that is three times longer in a world twice the size, does this set the scene for a game that truly steps it up to the next level?

Presentation

Darksiders II seems to have a case of mistaken identity as it doesn't know whether to blow you away with an amazing art direction or make you cringe with repeated textures or sometimes shocking draw distance. The positives easily outweigh the negatives but there are elements that lack the finishing touch that would take this title to the next level.


From the very beginning of the game you will admire the stunning art direction taking for this game. Character models are spectacular and a lot of effort has been into making every main character and boss unique from everything else in the game. Death is a stunning creature that has been crafted to not only be fierce and all-powering like the fellow Horsemen of the Apocalypse, but the colour palette used keeps him bright and vibrant. The animations of Death and his enemies are smooth and he reacts to the environment around him perfectly for the majority of the time. There are some glitches where you won't grab onto an object but they don't happen often enough to become a major problem.

The land is expansive and areas slightly venture away from the linear path with multiple areas and paths to choose from when moving from point to point. These environments can be spectacular areas that have you pausing and just wanting to take in your surroundings, or also ones that make you cringe. From the spectacular opening scene in a snow storm to the bland pixelated attempts in the standard 'in between areas' there is too much of a gap in polish. Stumbling across some places towards the end of the game that are truly epic showcases of what the developers are capable of almost make up for the bland and similar environments you had to travel through to get there, but it lingers at the back of your mind.


One of the standouts is the voice of the various characters in the world. While conversations follow the standard click, listen, click mode of RPG's and there is limited interaction outside of these cutscenes, it is still satisfying. Death is a deep character who knows what he believes and isn't afraid to speak his mind. They have hired well and the dark growl of Death compliments his attitude perfectly and this is the same for many of the other characters in Darksiders II. The musical score isn't the most memorable soundtrack you will hear this year but it does have some high points when the fighting gets intense. Overall Darksiders II is a tight package in terms of its presentation but doesn't set the house on fire.

Gameplay

For those who have never played Darksiders before, it is essentially a hybrid of platforming, hack 'n slash and a RPG. References has been made to be imitating the fighting in God of War, puzzles of Zelda and platforming from Prince of Persia. While some similarities could be pointed out, this is definitely an original game that obeys its own rules and makes an experience that will keep you entertained for the entire adventure. The mixture of various genres means that it fails to shine in any particular aspect, but somehow they have made everything click together into a workable package.

For 30 hours you will be following a semi-linear path trying to restore humanity while at the same time saving your brother War. The story is nothing that will pull at your heart strings but merely provide some encouragement and intensity to continue your quest. Expect it to follow a fairly similar set up of asking Death to collect x amount of items or find this particular person but it doesn't seem to get too stale especially as they mix it up towards the end. The real standout of Darksiders is the actual gameplay.


There is a perfect blend of puzzling, platforming to complement the main action. None of the aspects of Darksiders dominate proceedings and you will find yourself switching between each one regularly. Combat is fluid and fun with a true hack n slash feel to combat for the majority of the game. Many enemies can be dealt with by some good old button mashing and dodging, but the awesome boss battles require you to use everything you know to defeat them. These battles are the real highlight of the game as Death will be going up against enemies sometimes 100 times bigger than himself in real titanic battles worthy of the God of War franchise.

The wide open maps joining areas are full of loot and treasures to find but aren't heavily populated which is a slight letdown for such vast openings. It is recommended that you go exploring not only for the items that you can find but to also level up your character. There are RPG elements in the game which range from finding and collecting loot to make Death more powerful to an abilities tree where you use skill points to develop Death in your own unique way. Adding this in mixes up the experience and can encourage multiple playthroughs by taking a difference path on the skill tree.


The last aspect of Darksiders II worth nothing is the platforming/puzzle aspect that is incorporated mostly into the 'dungeon' areas where most of your objectives take place. For the most part they are fairly simple puzzles that remind me of the Assassin's Creed catacombs that had you traversing across walls, ledges and conveniently placed items. Looking around and finding out your path beforehand is the best way to go about things. While it may get boring for some I love the platforming element incorporated into the game which really adds another dimension to Darksiders II.

Conclusion

Despite not mastering any genre, the mix and match of various game aspects has turned Darksiders II into a surprisingly strong title. Separate it into parts and this is a fairly mediocre package but altogether it is a great game that keeps you entertained right until the very end. Fighting through the grinding stages early on is definitely worth it as the game steps it up a notch in the hours before the fitting conclusion. Decent graphics and good voice acting pulls the story together and compliments the action nicely. This game will hook you in and I definitely suggest checking it out.

Graphics - 7.5/10 
Sound - 8.5/10 
Gameplay - 9/10 
Overall - 8.5/10

Tuesday, July 17, 2012

EA Officially Announces Battlefield 4 Beta with Medal of Honor Warfighter Pre-Orders


SYDNEY, Australia. – July 17, 2012 – Electronic Arts Inc. (NASDAQ: EA) today announced access to the exclusive beta for Battlefield 4™, the next entry in DICE’s award-winning shooter series, to players that pre-order Medal of Honor™ Warfighter Limited Edition* prior to the game’s launch in Australia on October 25. The most authentic shooter this holiday, Medal of Honor Warfighter is the only game that puts players in the boots of the world’s most aggressive, precise and disciplined warfighters, fighting battles that are ripped from headlines around the globe. Powered by the ground-breaking Frostbite™ 2 engine, Medal of Honor Warfighter delivers tomorrow’s technology on today’s platforms with advanced gameplay, visuals and sound design.

The exclusive Battlefield 4 beta will be available in Spring 2013. Additional details regarding Battlefield 4 will be revealed at a later date.

“Though Battlefield and Medal of Honor Warfighter each offer players a completely unique experience, they are united by their underlying technology base – Frostbite. These are two of the hottest shooters, coming together to deliver a one-two punch of action, intensity and shooter entertainment,” said Frank Gibeau, President of EA Labels. 

Written by U.S. Tier 1 Operators while deployed overseas, Medal of Honor Warfighter is set to deliver this year’s most authentic military shooter experience inspired by real warriors, real operations and real places. From rescuing hostages in Abu Sayyaf’s stronghold in the Philippines to assaulting Al-Shabaab’s “Pirate Town” on the Somali Coast, Medal of Honor Warfighter puts players in the boots of today’s most highly trained and skilled warriors to experience missions that have a dotted line to real world terrorist threats. Medal of Honor Warfighter features real world hotspots in the single player campaign and introduces international Tier 1 Operators from 10 different nations in multiplayer allowing players to show their national pride online.

“Frostbite 2 is an amazingly powerful technology that challenges us to break the multiplayer mold. The unique premise of global warfighters in Medal of Honor Warfighter has inspired us to pioneer new multiplayer concepts such as Fire Teams and the idea of having Tier 1 Operators from around the world go head-to-head in online competition,” said Greg Goodrich, Executive Producer, Medal of Honor. 

Developed by Danger Close Games, Medal of Honor Warfighter will be available in Australia on October 25, 2012 and in New Zealand on October 26, 2012 for the Xbox 360® video game and entertainment system, PlayStation®3 computer entertainment system and PC. For more information on Medal of Honor Warfighter, please visit www.medalofhonor.com, and for the latest news visit www.facebook.com/medalofhonor or follow on Twitter atwww.twitter.com/medalofhonor. Press assets are available at www.ea-anz-press.com.

MEDAL OF HONOR WARFIGHTER LIMITED EDITION CAN BE PREORDERED NOW AT www.medalofhonor.com/bf4-beta 

Monday, May 28, 2012

Tom Clancy's Ghost Recon: Future Soldier Review


Tom Clancy’s Ghost Recon series has been one of the best squad based shooters for a long time now. However I was fearful that the influence of the big shooters in the past few years would destroy the tactical premise that made the series into stunning franchise we have today. Huge interactive set pieces and linear missions would destroy this game. I was also fearful that the promise of super smart AI wouldn’t live up to expectations, making this game fall into being a “squad” like Call of Duty or Battlefield where they are merely tagging along for morale. Two missions into the game though and all of my fears were quelled immediately. Future Solider is a spectacular game that hasn’t only taken in-game tech from the future, but AI with future intelligence as well.

Presentation

The Ghost Recon series has always had nice graphics without being the standout in the highly populated crowd. This is the same for Future Soldier as it mixes up some stunning set pieces and locations around the world with some cringe-worthy attempts at facial animations, particularly in the cut scenes. Close-ups of the Ghost members uncover some of the more ridged parts of the game and this can slightly detract from the emotion being conveyed during these specific moments. Apart from this the overall animation of all characters in the game is superbly done.


Your squad moves with precision and accurately reacts to the environment around them. It is promising to see you go into cover against a wall and manoeuvre behind it just like in real life to get the safest view around the corner. The cover system isn't only just worked out well control-wise but in the animations of your character in these positions exemplifies the superior animation and detail put into the major parts of the game. But having said that, even the smaller details like enemies and everyday civilians have been lovingly crafted. Enemies react accordingly to your movements and civilians will drop to the ground and scurry away at the sound of gunfire. While these people know that you are helping them, you can see the fear in their movements and are often bewildered when a ghost comes out of hiding.

As you jet set around the world to the different locations you will be tasked with missions in a variety of settings. These are all great environments that look downright spectacular, especially when weather effects are present. Going through the desert might seem bland, but a sandstorm and needing to use magnetic goggles or thermal vision will all of a sudden give you a different perspective of the area. Areas are full of small details and while it may force you to a given objective, you can reach it in a number of ways. Areas and effects are for the most part great and it's only the odd background that might not be perfect, but overall this is such a good looking game.


When you first boot up the game it instructs you to install audio for an enhanced experience. From this point onwards I had high expectations that this would be one spectacular game that would thrive with the sound system turned up high. Battlefield 3 for me was an audio beast with sound effects that would bring the house down. It was also accompanied by pumping beats that really set the scene for the action orientated game. Ghost Recon came out and for a while disappointed me with its sound. Gone are the action orientated tunes and sound is at a minimum. After a while though I came to appreciate how good it is. When sound effects are in place, they are awesome. The initial blast of a sandstorm will blow you away and guns all sound brilliant. Voice acting is spot on and the quiet nature doesn't only suit the stealthy gameplay, but allows you to listen to the tips from your squad that are actually helpful. This is a rarity in games, but you will want to listen to other members during the game which is pleasing.

Gameplay

Squad based shooters are not a new prospect, but have definitely been taken to the next level here. You have your true squad based games like Rainbow Six where you must hold your squads hand and command their every move. This moves all the way down to your Gears of War and Call of Duty games where the squad ranges from helpful in a fight to downright atrocious support. A lot of effort is often put into enemy AI but the same level of detail has never been pushed across to your teammates. Games have always encouraged you to play with friends which is advantageous in many titles such as Gears of War and Halo. Ghost Recon Future Soldier bucks this trend, creating an experience where you may not want your immature Battlefield playing neighbour on your team over the stealthy Ghost outfit.

Your team are clever and can actually help you out an incredible amount. When you haven't been spotted they won't give away their position but are still smart enough to line up a kill if you have tagged a player you want taken out. They act on their own accord and require only simple instructions which is what you would expect from a real life. For once you are a leader of a group worthy of being a specialist solider and playing with people that have an IQ higher than your friends is a real accomplishment for the developers.


Ghost Recon: Future Soldier will take you on 12 missions that have a story that lacks the true power to pull on your heartstrings, but does an adequate job at explaining the situation you're in. You are flown into places around the world and are tasked to eliminate or capture targets that will help you with the overall goal. This isn't a linear shooter and will present multiple options to get through it. This is first and foremost a stealth shooter that encourages use of the many gadgets at your disposal. Stealth and the clever use of cover is going to help you survive, because turning this into a Call of Duty shootout will never end well for you. The options come in how you tackle the various challenges, you can choose to tag opponents while scouting from afar and let your squad take them out simultaneously, or use your thermal sight to track enemy movements and intercept them one by one. Mixing it up will really benefit you in this game.

Being a future game we get a taster of some technology that is physically possible within the next 10-20 years. From the camouflage suit to the various drones you get to control, the game definitely prioritises the future. This may be a good insight at some of the things coming in this years Call of Duty, while actually being for their actual purpose, stealth.


In terms of online gameplay there are two main options. Standard multiplayer feels a lot like Battlefield with scout, engineer and rifleman classes that use specific weapons in an array of game types. These are all slight adjustments on popular modes such as search & destroy and capture the flag as well as a cool new mode called Decoy. There are three objectives on the map but only one of them is the real one so an element of chance is involved and gives both teams a chance to secure victory. Guerrilla Mode on the other hand is a nice take on Horde mode in Gears of War and Special Ops in Call of Duty. You must infiltrate and secure the HQ which is a protected area and defend it against increasing waves of enemies. This is a fun mode to play with friends and relies on good communication between the party to be victorious.

Conclusion

The real nit-picky members of the community will see the odd bland environment and laughable facial animations. They will pick up on the fact that the story isn't as strong as it could be. The reality is that these minor faults can be overlooked when this is such a great game. Ubisoft have progressed in leaps and bounds and lived up to all expectations that they promised when this game was announced years ago. Constant delays have paid off as they have created a powerful experience that keeps with the formula that has been successful in the past. This isn't just another shooter, this is the future of games and pulls off the stealth action better than any. A lengthy campaign and hours of more action online will have you playing this slick shooter months down the road. Don't dismiss Future Soldier, this game has all the credentials of the ghost unit itself.

Graphics - 9/10 
Sound - 9/10 
Gameplay - 9.5/10 
Overall - 9/10

Wednesday, May 16, 2012

Fable Heroes Review


If you look on the internet then it would appear that I'm in the minority when it comes to the Fable franchise. Ever since the original game it has been one of my favourite RPG series and the only one I can proudly say that I've finished every single title. The RPG's are casual and provide a fun light hearted adventure with memorable characters and locations which I can still picture. The world of Albion has changed over the years and even jumping into Fable III brought back nostalgia from remnants of the past areas that have disappeared in future iterations. That said, going into Fable Heroes this isn't a RPG that I will enjoy like past titles. Instead it has taken on the casual hack n slash market that is strong especially with XBLA titles. Games like Castle Crashers are the best in the genre anywhere and Fable Heroes faces stiff competition. The thing is, does a memorable trip to a cartoon Albion with cartoon characters match these more unknown franchises?

Presentation

Now the Fable universe has always had the slight lighthearted theme to it. The graphics, while looking good, have always had that cartoon polish that directs the user to the casual side of the game. You could always tell that Fable wasn't the game that would have you undertaking serious quests killing heaps of foes but followed the fun nature of mystical creatures and the odd fart at local villagers. Fable Heroes has run with this fun natured experience but upped the ante but taking the most memorable portions of Albion and its inhabitants and mashed it all into a complete cartoon world. Rich colours and fine detail condenses the world into a brilliant little 'best of' package that perfectly mixes into the XBLA universe.


Those who know the areas and characters of Fable will enjoy this game. Making your way through Millfields or encountering the clumsy yet pesky Hobbes has always been fun and continues here. Animations in the game have you plodding around but can unleash some ferocious effects once you engage in combat. You will find coins flying around the screen as you defeat foes and that doesn't even include some of the awesome power ups found throughout the game. Even though it is a linear path, the art direction and amount of Albion incorporated into the background is excellent. This game makes sure it takes advantage of peoples familiarity of the series as much as possible.

The main protagonists in Fable are heroes of few words and that is exactly the same here. In replace of that we have the iconic score that has been filling Albion since the original game. As with the graphics, they aren't the best and most outstanding out there, but it is that familiarity with the series that will have you craving every single moment of the action.

Gameplay

For a beautiful game rich in Albion lore, it somewhat falls short as a complete package. The game is fairly repetitive and those who aren't liking what they have after one level won't see much of an improvement during the course of the game. This is all about the button mashing as a true hack 'n' slash game that really requires three more friends to become a fun experience. While having three CPU characters along for the ride will help you out, at times, you find yourself doing the bulk of the work that should be equally shared between four able bodied players. This is especially true for Dark Albion which requires teamwork once the difficulty ramps up.


The game progresses in a familiar way. You travel down a linear path coming across swarms of enemies from the Fable universe that you must kill. You do this repeatedly, sometimes using special power ups from chests that affect the hero just like they did in the main franchise, before coming to a crossroad. You can then choose one of two paths which will determine the final boss or mini game. These can be quite fun or boring depending on what they are. Boss fights are usually just larger counterparts of creatures that require constant mashing of the attack button, yet mini games such as running away from exploding chickens is a fun way to end the level. Kicking an exploding chicken at your friend and watching them die is hilarious and something you just won't experience anywhere else.


After the game ends you earn dice, which are then rolled and depending on what you land on, will offer the ability to buy power ups and new characters. Replaying levels is a must to experience both endings but ultimately its the will to do so that will be your downfall. Levels are all the same at the core and without that human communication these seem tiresome and daunting tasks that need to be merely grinded through. Playing through as my major protagonist from the series was great and as an arcade game it is good but not brilliant. The developers didn't seem to push themselves to create an experience to blow us away, instead merely trying to quench our thirst before Fable: The Journey.

Conclusion

I love the Fable universe and jumping into the setting once more in a completely cartoon setting is brilliant. As great as the graphics are however, this game is too repetitive and simple for my liking. Not enough variation in skill is required and linear levels become a drag to play. Having friends along for the friend greatly enhance the experience and some of the mini games available are a ball to play. That being said though, too much of the game is the same and doesn't completely utilise all of the weird and wonderful quirks that make Albion so unique. I went in expecting amazing things and only found a decent game. This game is good, not great, and I was really hoping for more.

Graphics - 9/10 
Sound - 6.5/10 
Gameplay - 5/10 
Overall - 6.5/10

Wednesday, May 2, 2012

GTA V 2012 Release Revealed by Microsoft Australia

It appears that a competition by Xbox Australia and New Zealand has revealed the current line up of 2012 Xbox 360 titles. The prize is 54 games that are currently scheduled to release in 2012 and is "Almost every game released for the Xbox 360 in 2012".

Now a majority of these titles we already knew about having a release date in 2012 but the most revealing title is the very last on the list.


That's right, according to Microsoft Grand Theft Auto V is going to be released in 2012 and will be a part of this prize where all games are shipped to the winner before January 2013. No exact release date is known but this is just another interesting piece of information pointing to a Q4 2012 release.

For full details of the competition check out the competition on Xbox Australia and New Zealand's Facebook page over at: https://www.facebook.com/XboxANZ/app_398626840167150