Thursday, February 28, 2013

Crysis 3 Review


Ah Crysis, known arguably more for its amazing graphics than anything even remotely related to the actual gameplay. The original Crysis was an exquisite game that opened up large areas and let players tackle the FPS genre through whatever path they liked. Crysis 2 came along and took a more linear path that was in line with other FPS and was said to have been a design choice due to the limitations of also developing for the consoles. The negative feedback has been taken on board by Crytek and Crysis 3 takes the best of Crysis 1 and mashes it with Crysis 2 to create the ultimate game in an abandoned New York City.

Presentation

The real strength of any Crysis game is the sheer beauty of the areas you visit and overall polish. Crytek have done another excellent job that not only shines on beefed up PCs but also leads itself to being one of the best looking games on a console. The first level is fairly tame but it’s not until you are launched into the stunning jungle landscape inside the Liberty Dome that you will feel the full force of Crysis 3’s graphical power. I was blown away with how damn good absolutely everything looks. It is hard to find a fault, especially when everything down to the blades of grass are crafted with love and precision. How will travel from areas of open expanse with the sun shining down on you creating a blinding view if you look up at it to dark caverns that are infested with CELL and Ceph.


This game becomes more personal than the titles before it and due to this there is more interactions with human characters. You will be spending a lot of time with your sidekick Michael Sykes (Commonly known as Psycho) and his character looks brilliant and has detailed facial animations. It’s always easier to create alien races like the Ceph because you have nothing to compare it with, but the human characters are much better than those in Crysis 2 and show the all round improvement in Crysis 3.

I’ve never really been able to fully appreciate the sound in Crysis before this game. It has always been about the graphics, but there were moments when I got to experience the amazing work that has gone into it. Guns sounds fierce and powerful, the bow & arrow will whiz through the air. You are first introduced to the Ceph in long grass, hearing them leaping around and their shrieks is terrifying since you don’t know where they will come from. The voice acting in this game is very well done. The interaction by Prophet and Psycho is top notch and I thoroughly enjoyed the enemy yelling for their life knowing that a cloaked superhuman was nearby ready to kill them.

Gameplay

Crysis 3 follows on from the story of Crysis 2, but sets itself up nicely so that first time players (or even those who failed to finish Crysis 2) can jump straight into the game and not feel overwhelmed by the story. The fact that this is the first Crysis title to really attempt a story with meaning brings it into being almost a new spin-off completely. Prophet quickly finds himself being saved by Psycho, who had his nanosuit stripped off him by CELL, the evil corporation controlling what is left of New York. This story travels alongside Prophet’s hunt for the Alpha Ceph and everything flows in nicely. While shorter than Crysis 2, the story is better paced and definitely gets you invested in whats happening instead of the lacking story of Crysis 2.


One negative I had with Crysis 2 was that when I found myself in an open gunfight the controls would irritate me. I don’t know because I am used to FPS like Call of Duty, but I couldn’t really find myself enjoying single or multi player without going for a full on stealth approach. I feel like Crysis 3 has slightly tweaked not only the difficulty but also controls to work better on a controller. Modding your weapons and abilities can happen without going into menus, but it is slightly more detailed than last time. You can play stealth and be really successful, yet also jump out with armour on and not find yourself dead within a matter of seconds.

Probably the best new feature of the game is the deadly one shot kill weapon the bow & arrow which can be used while cloaked. It sounds overpowered but ammo for it is sparse so you can’t rely on it all the time, especially in later missions. The bow can fire a variety of arrows to retrievable regular tips to electric charged tips that electrocute those in water or explosive tips that blow up all nearby CELL or Ceph upon the explosion. While it does make the other guns in the game fairly useless in all apart from big gun fights once your cover has been blown, killing someone with an arrow never gets old. You feel really powerful and you know what? So you should, Prophet doesn’t own a nanosuit for no reason. 


Crysis 3 for me essentially fixed everything that was wrong with Crysis 2 and has provided a more balanced experience. The campaign is well accompanied by the strong multiplayer offering which will be familiar for those who played multiplayer on Crysis 2. The game makes good use of the cloaking and armour abilities used in the single player campaign and those who are willing to put in the time to get good at it will be rewarded. New players may find it daunting at first but there is definitely a lot of fun to be had.

Conclusion

Crysis 3 has made me fall in love with the Crysis series all over again. Bringing back large open areas in the form of New York perfectly complements the more linear path where Crytek wants to force the action at you. The mix between the two works well and I’m glad they went this route. The graphics and sound are mindblowing as always and the addition of a meaningful story takes the game to the next level. Is one of the finest FPS I have played in a long time and I couldn’t recommend it enough while we wait for some amazing titles to hit next gen.

Graphics - 9.5/10
Sound - 9/10
Gameplay - 9/10
Overall - 9/10

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